Speaker
Description
The limited attention of public policies and local administrations to risk management, combined with the lack of awareness among civil society, has led major international organizations to recommend innovative and effective communication strategies to engage communities in the critical issues shaping our cities, in order to encourage interest in the spaces we live in every day and to promote a culture of prevention.
Discussing risk management in the specific field of urban and territorial planning is a complex issue that involves multiple actors, various disciplines, and different interests of civil society on the central issues shaping our cities, in both ordinary and extraordinary territorial governance. Topic that are hardly addressed in scientific education, both in schools and in the broader context of civil society.
Despite Italy being one of the countries with the highest seismic risk in Europe, both proactive policies for reducing urban seismic risk and initiatives aimed at promoting risk education are still weak. Serious games are now widely recognized as valuable tools in education, particularly in fostering and encouraging citizen participation in environmental and territorial matters.
This contribution introduces "Sismopoli”, a laboratory set on a serious game, focused on seismic risk reduction from an urban perspective, as a tool to make complex issues more manageable and understandable. The game experience is part of a broader educational experience aimed at stimulating knowledge processes looking at the territory as a common good, where risk reduction is a crucial component. The goal of the study is to contribute to the debate by exploring how game-based learning methodology can influence community awareness processes on priority issues in urban contexts.
References
Ampatzidou, C., Gugerelli, K. Constantinescu, T., Devisch, O., Jauschneg, M., Berger, M. (2018). “All work and no Play? Facilitating Serious games and gamified applications in participatory urban planning and governance”, Urban Planning 3(1), 34-46. DOI:10.17645/up.v3i1.1261
Magnaghi, A. (2020). “The Territorialist Approach to Urban Bioregions”. In: Fanfani, D., Matarán Ruiz, A. (eds) Bioregional Planning and Design: Volume I. Springer, Cham. https://doi.org/10.1007/978-3-030-45870-6_3.
Schouten, B., Ferri, G., de Lange, M., & Millenaar, K. (2016). “Games as Strong Concepts for City-Making”. Gaming Media and Social Effects, 23–45. DOI:10.1007/978-981-10-1962-3_2
Solinska, A., Magnuszewski, P., Curl, M., French, A., Keating, A., Mochizuki, J., Liu, W., Mechler,R.,Kulakowska, M., Jarzabek, L., (2018). “An overview of serious games for disaster risk management—prospects and limitations for informing actions to arrest increasing risk”, International Journal of Disaster Risk Reduction. https://doi.org/10.1016/j.ijdrr.2018.09.001
UNDRR (2015), Sendai Framework for Disaster Risk Reduction 2015—2030. United Nations Office for Disaster. https://www.undrr.org/publication/sendai-framework-disaster-risk-reduction-2015-2030
Keywords | Urban planning, seismic risk awareness, serious games, |
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Best Congress Paper Award | No |